If you press F while the cursor is not over a Terrain tile, it uses the standard framing behavior, framing the selection around the whole GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. This provides a very quick and intuitive way to jump to the Terrain area you want to edit. More info See in Glossary view focuses on the area where you position the cursor. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. As Terrains are typically very large, when you press the F key, the Scene A Scene contains the environments and menus of your game. List of Terrain shortcutsĪdditionally, the standard F keystroke works slightly differently for Terrain. For more information about setting and modifying shortcuts, see the Shortcuts Manager page. More info See in Glossary, select Terrain to display Terrain-related shortcut assignments. Unity applies colour-coding to categories to help visually distinguish the types of data in the Profiler window. Under Category A Profiler category identifies the workload data for a Unity subsystem (for example, Rendering, Scripting and Animation categories). On Windows and Linux, select Edit > Shortcuts.To set your own custom shortcuts, use the Shortcuts Manager. KeysĬycle through the available objects for trees, textures, and details More info See in Glossary has the following keyboard shortcuts enabled by default. The Terrain Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. You can also create additional connected Terrain tiles, change the height of an entire tile, and even write custom Brushes with complex effects. Similar to how you paint with a Brush on the Terrain, you can add textures, trees, and details like grass, flowers, and rocks. Click or drag on the Terrain to create different shapes and textures. Once you’ve defined the properties, your cursor takes the shape of the selected Brush. You can also change the size and opacity (the strength of the applied effect) of the Brush. Choose from several built-in Brush shapes, or define your own Brush using a texture. Use the cursor to sculpt the height of the Terrain, or paint texture onto the Terrain. Select the paintbrush icon to access painting tools, which allow you to modify the Terrain. More info See in Glossary, Grass and other details, and Terrain Settings. You can add branch levels and leaves to trees in the Tree Inspector window. Change general settings for the selected Terrain.įor more information about each of these icons, see Create Neighbor Terrains, Terrain tools, Trees A GameObject and associated Component that allows you to add tree assets to your Scene.Add details such as grass, flowers, and rocks.More info See in Glossary provides five options to adjust your Terrain: The toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. The Terrain’s Inspector window provides a number of tools to create detailed landscape features. When you do this, the landscape is initially a large, flat plane. This also adds a corresponding Terrain Asset to the Project view. To add a Terrain GameObject to your Scene, select GameObject > 3D Object > Terrain from the menu.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |