![]() You can, for instance, run backwards into a room and put your fighters just inside the doorway, to the side, then put your ranged people behind him but also along the outer wall of the room (so that the enemy would have to walk THROUGH the doorway into the room in order to see/hit anybody).Ĭombo things together in order to create chain reactions and stun/knockdown/freeze your enemies. You don't have to stand and deliver in every fight. You can use this time to take your three characters that aren't talking, and spread them out, get higher up, get further back, etc. If you walk into a fight that starts with a conversation, you can switch to a character that isn't the one talking, and then walk around with them all you want. If an encounter is 2 levels above you, then the odds of you winning it (especially as a newer player) are almost 0%. Good luck, have fun, and don't be afraid to ask questions! Divinity: OS2 can seem daunting at first, but once you learn how it works it's a lot of fun. That way you can burn through either magical or physical armor faster.ģ) How's your gear? It's a bit harder to upgrade in Act 1, but good gear can really help with a tough fight. You can use teleport and later nether swap to get your ranged up high, or throw a melee enemy down into a big ball of fire on the ground.Ģ) What's your party comp? While it's perfectly ok to run with split magical and physical damage, you may have an easier time if you go with a 3-1 composition. ![]() Teleport is an absolute godsend for aerothurge. For example: is it possible to get my ranged at a good height and a good distance from any melee? Is there a way to place my melee characters so they can get in a good first strike? This can often be done by unchaining your party and sneaking can be a real help too. When I start a fight (or reload it!) I always think about how I can gain advantage by using the environment. I do have some tips for combat though that might help:ġ) Winning fights (especially fights later in the game) is often a matter of terrain and how you manipulate the battlefield to your advantage. Like others have said, there's nothing wrong with turning down the difficulty for awhile. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! If you're worried about Malady, you can find her in the usual place she goes after her exposition dump.Ĭredit goes to SimranZenov for providing the Skip the Hold mod for vanilla, from which he allowed me to sample story script to repurpose for this mod.Looking for a Group to play with? Try this thread || Discussion Overview This assumes you already know what to do in Reaper's Coast - but if you don't, you can figure it out from the journal or talking to other NPCs. Ever wanted to play the game? Now you can!: Malady no longer grabs you and breathes words into your face the moment Act 2 begins.All of your favourite companion characters are here and alive!. ![]()
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